November 17 Dan Zen Expo Exhibit
Indoor Games
Dedicated to Mike and Sandra
Here is an exhibit of Dan Zen's indoor games (non computer). Some games are certainly missing including one where you had to guess which happening came first in time based on random songs, movies and events flipped over from a deck in pairs. But many of the New Year games are here as well as others. Try some!
Wish ▲ For a many years, Dan Zen has made games for New Year parties with friends. Wish is an example. Press on any of the pictures to see larger and read rules. You write down your wish for a certain topic and see if you match other players.
Hopposit! ▲ A New Year game by Dan Zen where you come up with opposites to words and phrases that do not have an obvious opposite. If you match, you switch places which can affect the game scoring.
Grab! ▲ The secret trading game. Players grab a random handful of 12 items and then have to trade to get 12 items of the same type. Created for a New Year party.
Stretch ▲ A New Year party game where you create new ideas based on random pairs of words. Game based on a Dan Zen creativity technique from https://creativityframework.com
Surreal Charades ▲ A set of unusual charades with difficulty scores on them. Press on the pictures to see larger and read charades. Dan Zen loves charades as indicated by the items below. Lately, he has passed on his charade making to his daughter and to technology making a private app called WordPo to handle charades and pictionary, etc.
Psychedelic Meets Medieval Charades ▲ Charades played at trippy Dan Zen parties. These matched up concepts like "Pilgrimage" and "Magical Mystery Tour" just for the fun of it.
Charade Fun ▲ More examples of charades. These days, Dan Zen secretly hides the charade slips around the house of where the charades are played - so in baskets, medicine cabinets, under carpets, etc.
Fairytale Land ▲ A rock/paper/scissors like game where you and your opponent(s) start by saying, "In fairytale land we have a" and then show and say one of the four choices. A puddle wins against a crown because the crown would be tarnished. A crown wins against a prince because it sits on top of the prince. A prince wins against a cape (which you make wave with your hand as you show it) because the prince puts on the cape. A cape wins against the puddle because you can put the cape over the puddle. If you choose the same option then the winner is the first to say "break the witch's spell!" If you have a puddle and a prince or a cape and a crown then the winner is the first to say "you have no power over me!". Good for car rides!
Party - Card Game (1993) ▲ Made in France by Zen on vacation with wife, RoseAnne, they had some giddy wine-filled nights playing and chanting "Shuffle 'round the Cass-hole"
Hide the Girl ▲ Folks go out of the room and the girl is hidden then the folks come back in the room and hunt for the girl.
I Found it! ▲ This game replaces Hide the Girl with a hunting game of strategy and bluff. You can play it many places - indoors or out. Dan Zen has played it on patios with a beer opener, on picnic tables with a small seed, in forests with balls, in dining rooms with a game die. The game is one of the most successful family games Zen has played with relatives calling to play at camp-outs, etc. The game was developed by Zen and daughter, Madeline, as an example of what games Beryean people would play. Beryea is a made up land and language.
Chant! ▲ You write a topic on the end and then four people write a word relating to the topic and slide the paper along. Chant is built so participants can't see the other words. See how three more windows fit behind the Chant logo. Zen played Chant in a Gallery with friends late one night. The pictures were untitled until chants were made for each one with the friends shouting and stomping around the room!
Haiku Saki ▲ A drinking game where friends challenge each other to drink or make a haiku.
Cork Games ▲ A series of quick cork games to get the social evening unplugged! Press to view larger.
Mood Mystery ▲ You can purchase these atmospheric mystery games - they have no plot - they only feel like they do and that is half the fun at half the bother! MOOD MYSTERY
Mystical Cards ▲ Dan Zen cannot remember what these cards are for but it must have been one of a hundred lost games!
Galactic Feast ▲ One of the many theme parties - see the Party Exhibit. Here galactic delegates were given a character trait each and tasked with finding their long lost match.
Mystery Parties ▲ Dan Zen hosted four mystery parties (twice each) with booklets and costumes, etc. Pictured above are some of the booklets in black and a mysterious figure in the closet. And then the digitally available booklets to print to host your own Baron Digbody's Castle mystery. See the Mystery Exhibit for more. The games were a wonderful success - possibly the most fun Zen has had. You should try it! Write a mystery and invite friends.
The Making Of! ▲ A shot of the set up to photograph the indoor games. Zen finds the items in various storage boxes and lays them out on the black mat to take photos - the camera is usually on the tripod. There is a light (not turned on) that reflects off the ceiling. A similar technique was used for the Scraps Exhibit. We hope you enjoyed the Indoor Game Exhibit - we look forward to presenting the Outdoor Game Exhibit in the future.